Gwybodaeth Modiwlau

Module Identifier
COM3220
Module Title
UNDERLYING COMPUTING TECHNOLOGIES
Academic Year
2008/2009
Co-ordinator
Semester
Available all semesters
Pre-Requisite
CO21120. Available only to students taking the Diploma/MSc in Computer Science scheme in Singapore.
Other Staff

Course Delivery

Delivery Type Delivery length / details
Workload Breakdown 55 hours of contact time; lectures, practicals, workshops.
Workload Breakdown 145 hours of private study, practical work and assessment.
 

Assessment

Assessment Type Assessment length / details Proportion
Semester Assessment One programming assignment (60 hours)  50%
Semester Exam 2 Hours   Written Exam  50%
Supplementary Assessment Supplementary examination will take the same form, under the terms of the Department's policy 

Learning Outcomes

On successful completion of this module students should be able to:

analyse a block diagram of a computer and explain how it works at the level of logic gates.

analyse and develop low level programs and describe how they are executed by a CPU.

describe how a computer performs input and output operations.

explain how abstract concepts in high-level languages, such as `function call' or `local variable', are implemented in machine code.

judge the applicability of high and low level language programming.

demonstrate a good understanding of the nature of the computer language "C" including the more challenging aspects of the language.

apply the facilities of the language "C" to technically advanced problems.

describe the differences between object oriented languages (such as Java) and non-OO languages (such as C) and make appropriate choices between such languages to solve a range of realistic problems.

Content

1. Introduction

Overall introduction to the module.

2. What is a computer?

Block diagram overview; CPU, memory, I/O, Bus. Memory, Digital Logic; pigeon-hole model, address and contents, bits bytes and words.

3. Buses

Address, data and control buses. Basic data transfer.

4. Inside the CPU

Simple examples of instructions. The fetch-execute cycle and the program counter. Registers. ALU. Control unit. Implementing a machine code in hardware. Digital logic.

5. An example CPU example: Some machine codes and mnemonics

Addressing modes. Assembly code.

6. Executing high-level software

Machine-code equivalents of high-level constructs. Function calls. Stack frames and local variables.

7. I/O

Reading and writing data. Interrupts. Transferring large amounts of data; DMA, block I/O.

8. Exercises

Use a CPU simulator to watch instruction execution. Assembly language comprehension (probably, but not necessarily, by writing a program).

9. Linux at the command line

An introduction to the alternative Linux shells. Shell built-in commands and commonly used external commands and editors.

10. Shell Script programming The programming language provided by a selected Linux shell in common usage.

11. Tools of the Unix Environment

Purpose and usage of Linux environment tools such as sed, sort, uniq, awk, grep and so on.

12. Basic Concepts of "C"

History of the C language, philosophical differences between C language design and Java. Basic form of a C program compared with that of a Java program. Using the compiler.

13. Control Structures Sequence, branching and iteration in C compared with that of Java.

14. Basic Data Structures

Review of basic data types and operators in C.

15. Functions

Discussion of ways in which functions are implemented, and used in C, including parameter passing mechanisms. Input/Output.

16. Composite Data Structures

A first discussion of Arrays in C.

17. Software Support Tools

Make, Lint, Debuggers. Libraries and library utilities.

18. C Programming Style and Portability

Language standards. Portability. Programming standards.

19. Arrays, Pointers and Functions

A discussion of pointer data types, how they relate to arrays, and how they contrast with references to Java objects.

20. Dynamic Data Structures

Implementation of various record structures and dynamic structures. Pointers. Malloc. Examples in C. Parallels will be drawn with how the internals of Java do this for you.

21. Pitfalls

Major problem areas. Design rationale of C and of Java in problem areas.

22. Further Features C preprocessor, header files, conditional inclusion, macro substitution, bitwise operators, casts, enumeration, scope, static and external declarations, separate compilation.

Module Skills

Skills Type Skills details
Application of Number No
Communication Not significant
Improving own Learning and Performance The assessed coursework requires students to develop their understanding of issues associated with the module
Information Technology Entire content of module
Personal Development and Career planning No
Problem solving The assignment addresses challenging issues concerned with designing and building C programs
Research skills On-line web exploration and synthesis and application of relevant materials is required both by the assignment and the examination
Subject Specific Skills See learning outcomes
Team work No

Reading List

Recommended Text
Daniel J Barrett (2004) Linux Pocket Guide O'Reilly UK Primo search Peter PRinz and Ulla Kirch-Prinz (2002) C Pocket Reference O'Reilly UK Primo search Yale N Patt and Sanjay J Patel (2004) Introduction to Computing Systems 2 McGraw Hill Primo search

Notes

This module is at CQFW Level 7