Module Identifier CS32310  
Module Title ADVANCED COMPUTER GRAPHICS  
Academic Year 2000/2001  
Co-ordinator Dr Mark Ratcliffe  
Semester Semester 2  
Pre-Requisite CS32110  
Course delivery Lecture   22 lectures  
  Seminars / Tutorials   (Up to) 4 seminars / tutorials  
  Practical   (Up to) 4 x 2 hr sessions  
Assessment Exam   2 Hours   80%  
  Course work     20%  
  Supplementary examination   Will take the same form, under the terms of the Department's policy    

Brief description
This module will provide students with the understanding and skills to implement the techniques involved in producing graphical systems as found in virtual reality systems and computer games.

Learning outcomes
On successful completion of this module, students will be able to:

Aims
The module, building upon prior learning obtained through study of module CS32110, will specifically address skills and techniques of relevance to the implementation of interactive multimedia systems.

The module will address

Syllabus

  1. Introduction - 3 Lectures
  2. An overall introduction to the module and a description of typical interactive multimedia systems. A presentation of a representative selection of typical existing systems and their charcteristics.

  1. System Development Platforms - 3 Lectures
  2. Typical development platforms and their facilities.

  1. Modelling of Objects - 3 Lectures
  2. The modelling of objects within modern interactive multimedia systems.

  1. Object Interaction - 6 Lectures
  2. The issues associated with the movement of objects within interactive multimedia systems and in particular, interactions between such objects. Object collision and its detection and the computational complexity of handling such issues.

  1. Artificial Intelligence Techniques - 7 Lectures
  2. The application and role of Artificial Intelligence techniques as applied to interactive multimedia systems.

Reading Lists
Books
** Should Be Purchased
Clark Dodsworth Jr.. (1998) Digital Illustration: Entertaining the future with high technology. Addison-Wesley ISBN 0-201-84780-9
** Consult For Futher Information
J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes, and R.L. Phillips. (1993) Introduction to Computer Graphics. Addison-Wesley
A. Watt. (1989) Fundamentals of Three-Dimensional Computer Graphics. Addison-Wesley