Module Identifier | CS32310 | ||
Module Title | ADVANCED COMPUTER GRAPHICS | ||
Academic Year | 2000/2001 | ||
Co-ordinator | Dr Mark Ratcliffe | ||
Semester | Semester 2 | ||
Pre-Requisite | CS32110 | ||
Course delivery | Lecture | 22 lectures | |
Seminars / Tutorials | (Up to) 4 seminars / tutorials | ||
Practical | (Up to) 4 x 2 hr sessions | ||
Assessment | Exam | 2 Hours | 80% |
Course work | 20% | ||
Supplementary examination | Will take the same form, under the terms of the Department's policy |
Brief description
This module will provide students with the understanding and skills to implement the techniques involved in producing graphical systems as found in virtual reality systems and computer games.
Learning outcomes
On successful completion of this module, students will be able to:
Aims
The module, building upon prior learning obtained through study of module CS32110, will specifically address skills and techniques of relevance to the implementation of interactive multimedia systems.
The module will address
Syllabus
Reading Lists
Books
** Should Be Purchased
Clark Dodsworth Jr.. (1998)
Digital Illustration: Entertaining the future with high technology. Addison-Wesley ISBN 0-201-84780-9
** Consult For Futher Information
J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes, and R.L. Phillips. (1993)
Introduction to Computer Graphics. Addison-Wesley
A. Watt. (1989)
Fundamentals of Three-Dimensional Computer Graphics. Addison-Wesley