Module Identifier | SG20610 | ||
Module Title | COMPUTER-AIDED SCENOGRAPHY 1 | ||
Academic Year | 2002/2003 | ||
Co-ordinator | Mr Richard D Downing | ||
Semester | Semester 2 | ||
Other staff | Mr Michael J Brookes | ||
Pre-Requisite | SG20110 for those other than Scenographic Studies students | ||
Course delivery | Seminars / Tutorials | 20 Hours Group tutorials 10 x 2hr Group Tutorials | |
Assessment | Semester Assessment | Individual Project i] 1 x individual project, articulated through a fifteen minute solo exposition, and subsequent ten minute viva. | 100% |
To demonstrate an understanding of the potential applications (and limitations) of computer-modelled space as a means of making and evaluating propositions for real (and virtual) performance environments.
To construct and manipulate a basic three-dimensional and animated virtual model.
To employ a range of transferable IT skills.
To introduce students to the concept and application of Computer-Aided Scenography as a means of creating, investigating and presenting virtual environments as representative (or actual) spaces of performance.
To establish a basic familiarity with three-dimensional, animated, computer modelling.
To foster and develop transferable IT skills.
This module introduces students to the concept and application of Computer-Aided Scenography as a means of creating, investigating and presenting virtual environments as representative (or actual) spaces of performance. This is achieved through a programme of tutorials that establish a basic familiarity with the principles and skills particular to three-dimensional, animated, computer modelling. In the latter part of the course students have the opportunity to apply this learning to the guided generation of an individual project. The conception, realisation and presentation of this project constitute the basis of assessment.
Content
Introduction and overview: concepts and applications; the interface.
Constructing a basic scene 1: modelling.
Constructing a basic scene 2: materials.
Constructing a basic scene 3: rendering and animation.
Walkthrough Animation.
Light: generation and manipulation.
Sub-object modelling.
Materials: generation and manipulation.
Applications within the aesthetic event 1.
Applications within the aesthetic event 2.
The above constitutes a tutorial ‘spine’. Students will be required to supplement formal tutorial learning with independent study guided by tasks assigned by the course tutors which will take account of individual need and facility of skills acquisition. This independent work is anticipated to take up the majority of the notional 100 study hours pertaining to the module.
Criteria for assessment :
i] For each of the individual project assessment will be made upon the basis of the following criteria:
- Conception: integrity of ideas; demonstration of awareness of potential and limitations of the medium. (40%)
- Realisation: appropriateness of methodology and form; facility with medium. (40%)
- Presentation: relevance, efficiency and sophistication of delivery. (20%)