Module Identifier | SG21520 | |||||||||||
Module Title | COMPUTER-AIDED SCENOGRAPHY | |||||||||||
Academic Year | 2006/2007 | |||||||||||
Co-ordinator | Miss Rebecca A Mitchell | |||||||||||
Semester | Semester 2 | |||||||||||
Other staff | Mr Simon J Banham | |||||||||||
Pre-Requisite | SG21120 and SG21220 | |||||||||||
Course delivery | Other | 10 x 3 hour Group Tutorials | ||||||||||
Assessment |
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1. Demonstrate an understanding of the potential applications (and limitations) of computer-modeled space as a means of making and evaluating propositions for real (and virtual) performance environments.
2.Construct and manipulate a complex three-dimensional and animated virtual model.
3.Employ a range of presentational and transferable IT skills.
Problem_solving | * Identify conceptual problems * Identify factors which might influence potential solutions * Develop creative thinking approaches to problem solving * Evaluate advantages and disadvantages of potential solutions * Construct a rational proposal in response to a problem | ||
Research skills | * Plan and carry out background research. | ||
Communication | * Read in a specific context * Communicate through specific software application * Speak in different contexts and for different purposes (inc presentation and discussion) * Listen effectively | ||
Improving own Learning and Performance | * Devise and apply realistic learning and self management strategies | ||
Team work | * Knowledge sharing through discussion. | ||
Information Technology | * Use a range of commonly used and specific software packages * Present information and data * Manage storage systems * Use email /internet appropriately and effectively | ||
Application of Number | * Tackle problems involving number within IT data handling | ||
Personal Development and Career planning | * Whilst not an especial focus or assessed element of teaching and learning, the module extends a range of conceptual, creative, and IT specicfic skills, and students are made aware of the transferable applications of these across academic and career borders. The skills of three-dimensional, animated, computer-modeling have a particularly high industry value. |
This module is at CQFW Level 5