Learning Outcomes
The major learning outcome of this module is that the student should:
1. be able to participate in an industrial scale project. (A1)
In addition, on successful completion of this module, students should be able to:
2. apply the elements of the software life cycles, contrast a range of life cycle models and choose appropriate models for a range of typical projects; (A2)
3. be able to apply software quality procedures and convince others of their value; (A1, A2)
4. be able to use version and configuration management and convince others of their value; (A1, A2)
5. produce the key deliverables in software life cycles. (A1)
Brief description
The objectives of the lecture course are first to introduce students to the best traditional practices for the specification, design, implementation, testing and operation of large software systems; and second to provide a framework for the more detailed material on design which is taught in other courses. The practical work is a group project. Students on different degree schemes may be given different projects.
Long thin module. No lectures in Semester 2
The general tutorial system for Year 2 honours students on schemes other than AI and Vision, Graphics and Games is administered through this module.
Aims
This module aims to introduce students to the basic principles of software engineering and to give them experience of developing a software system in a team. Specifically, it aims to:
- expose students to best practices in the engineering activities of project management, quality assurance and standards compliance;
- enable students to identify and employ appropriate practices for the specification, design, testing and operation of large software systems;
- provide a framework for the discipline of software engineering, including the more detailed material on design and implementation that is taught in other courses;
- involve students in the development of a piece of software which approximates as closely as possible in the university environment the software development conditions found in industry.
Content
1. Introduction- 1 Lecture
The approach and the obligations of the professional engineer. Software as an engineering artifact. Analogies between software and other branches of engineering.
2. The Software Life Cycle - 3 Lectures
Description of the phases of a range of software life cycles (including the Waterfall, Prototyping, Extreme Programming and Spiral models) and the major deliverables and activities associated with each phase. Software process improvement.
3. Project Management - 2 Lectures
Planning and cost estimation. Progress monitoring. Team structure and team management.
4. Quality Management - 2 Lectures
Validation, verification and testing. Quality plans. Walkthroughs, code inspections and other types of review. Role of the quality assurance group. Standards (international, national and local).
5. Configuration Management - 2 Lectures
Baselines. Change control procedures. Version control. Software tools to support configuration management.
6. Requirements Engineering and HCI - 2 Lectures
The IEEE standard for requirements specifications. Validation of requirement by e.g., prototyping. Deficiencies in the traditional approach to requirements. Introduction to UML Use cases. An introduction to HCI.
7. Design - 2 Lectures
Outline (architectural) design and detailed design. Use of abstraction, information hiding, functional and hierarchical decomposition at levels higher then the individual program. Contents of design documentation. State diagrams. Relevant UML notations: packages, sequence and activity diagrams, active objects.
8. Implementation and maintenance - 2 Lectures
Choice of language. Cutover. Types of maintenance. Maintenance process. Refactoring.
9. Testing - 2 Lectures
Testing strategies. Testing tools: static and dynamic analysers, test harnesses and test data generators, simulators. Performance testing. Regression testing. User documentation and training.
10. Tutorials
A weekly tutorial will be associated with this course. The tutorial will be used to organise group project activities and to discuss software engineering issues.