Delivery Type | Delivery length / details |
---|---|
Lecture | 18 Hours. |
Seminars / Tutorials | 2 seminars on the assignment |
Practical | 6 |
Assessment Type | Assessment length / details | Proportion |
---|---|---|
Semester Exam | 2 Hours STANDARD 2 HOUR EXAMINATION | 70% |
Semester Assessment | WRITTEN ASSIGNMENT BASED ON COURSE MATERIAL | 30% |
Supplementary Assessment | Will take the same form, under the terms of the Departments policy | 100% |
Write simple programs in Java to search for solutions using the AI techniques discussed in the module.
Demonstrate an appreciation of at least one application of each AI method that they have studied.
Demonstrate an understanding of the learning methods discussed in this module.
This module begins with a motivational section on the use of AI in computer games programming: one of the cutting-edge applications of AI in use today. It then focuses on the foundational issue of search (finding solutions to problems) and introduces some basic, but important, learning methods.
Skills Type | Skills details |
---|---|
Communication | During the seminars, students will be encouraged to `brainstorm¿ and communicate between themselves and with the lecturer. |
Improving own Learning and Performance | In order to solve the problem in (1), using the research from (2), students will improve their abilities in `learning to learn¿. |
Information Technology | Use of IT will be vital for the completion of this module. |
Problem solving | The assignment will require students to apply their newly gained AI knowledge to a problem. Only the outline of the solution will be give, so that the student must solve the details of the problem themselves. |
Research skills | Required to solve the problem in (1) |
This module is at CQFW Level 5