Delivery Type | Delivery length / details |
---|---|
Lecture | 22 lectures |
Practical | |
Other | Workshop. Up to 3 x 1hr |
Assessment Type | Assessment length / details | Proportion |
---|---|---|
Semester Exam | 2 Hours | 100% |
Supplementary Exam | Will take the same form, under the terms of the Department's policy. |
On successful completion of this module students will:
The course concentrates on several aspects of Interactive Computer Graphics: animation, game programming, 2- and 3-dimensional visualisation, and illumination models. Geometric transformations are also introduced. This module involves practical graphics programming and students will need a basic knowledge of the Java programming language.
Skills Type | Skills details |
---|---|
Application of Number | Geometrical transformations in Graphics systems require this skill. |
Improving own Learning and Performance | The worksheets will require additional learning not necessarily covered in the lectures. |
Problem solving | Thinking through and designing a game following a given specification involves problem solving skills. |
This module is at CQFW Level 6