Learning Outcomes
On completion of this module, students should be able to.
1. Demonstrate an understanding of the potential applications (and limitations) of computer-modeled space as a means of making and evaluating propositions for real (and virtual) performance environments.
2.Construct and manipulate a complex three-dimensional and animated virtual model.
3.Employ a range of presentational and transferable IT skills.
Brief description
This module introduces students to the concept and application of Computer-Aided Scenography as a means of creating, investigating and presenting virtual environments as representative (or actual) spaces of performance. This is achieved through a programme of tutorials that establish a basic familiarity with the principles and skills particular to three-dimensional, animated, computer modeling. In the latter part of the course students have the opportunity to apply this learning to the guided generation of an individual project. The conception, realisation and presentation of this project constitute the basis of assessment.
Aims
This module aims:
1 To introduce students to the concept and application of Computer-Aided Scenography as a means of creating, investigating and presenting virtual environments as representative (or actual) spaces of performance.
2 To establish the ability to generate and present ideas utilizing a complex three-dimensional, animated, computer model.
3 To foster and develop presentational and transferable IT skills.
Content
1. Introduction and overview: concepts and applications; the interface.
2. Constructing a basic scene 1: modeling.
3. Constructing a basic scene 2: materials.
4. Constructing a basic scene 3: rendering and animation.
5. Walkthrough Animation.
6. Light: generation and manipulation.
7. Sub-object modeling.
8. Materials: generation and manipulation.
9. Applications within the aesthetic event 1.
10. Applications within the aesthetic event 2.