Games, Puzzles and Strategies

Cod y Modiwl
MA15110
Teitl y Modiwl
Games, Puzzles and Strategies
Blwyddyn Academaidd
2026/2027
Semester
Semester 1
Cyd-gysylltydd y Modiwl
Dr Robert Douglas
Rhestr Ddarllen
Gweld ar Aspire
Staff Eraill sy'n Cyfrannu
Dr Alexander Pitchford
Professor Simon Cox
Dr Adam Vellender
Dr Robert Douglas

Dulliau Asesu

Math o Asesiad

Manylion Asesiad

Cyfran

Asesiad Semester Presentation (peer assessed): (i) Demonstration 30%
Asesiad Semester Written Coursework: (ii) Poster (A3) 35%
Asesiad Semester Written Coursework: (iii) Pamphlet (short report of 2000 words) 35%
Asesiad Ailsefyll Demonstration: (i) Presentation (staff assessed) - Resubmit failed components. 30%
Asesiad Ailsefyll Written Coursework: (ii) Poster (A3) - Resubmit failed components. 35%
Asesiad Ailsefyll Written Coursework: (iii) Pamphlet (short report of 2000 words) - Resubmit failed components. 35%

Canlyniadau Dysgu

Wedi cwblhau'r modiwl dylai'r myfyrwyr fedru:

  1. Lead a group demonstration session of a game/puzzle.
  2. Analyse a game/puzzle and present key features via a poster.
  3. Identify key information about a game/puzzle and communicate this via a pamphlet.

Disgrifiad cryno

There is an increasing demand in the workplace for graduates skilled in problem solving, and who are then able to communicate their findings. This module consists of analysing various games and puzzles, by both logical reasoning and experimentation in play, and then disseminating the information through presentations, posters, and pamphlets. Students will work in groups. For each puzzle, students will complete exactly one of the assessments.

Nod

Many (board, card, dice) games and puzzles contain tactical and planning elements. Winning strategies often depend on analysing the problem, solving by restructuring as a connected set of easier problems. For well-known games and puzzles, such a noughts and crosses, blackjack, regular sudoku, and the Tower of Hanoi, optimal strategies have been formulated. The purpose of this module is to take lesser known problems of similar complexity, such as those described in the IMA Maths Arcade. (https://ima.org.uk/865/maths-aracade-selected-games-and-resources/), and develop writing formulas. (Problems will be selecetd on teh interests and availability of staff, and are likley to change each year.) Key elements of the module are experimentation during practical sessions, and teh ability to communicate the outcomes both verbally and in written form.

Cynnwys

1. INTRODUCTION. Analysing games/puzzles by logical reasoning, pattern recognition, and experimentation. Simple examples such as noughts and crosses. Determining winning/successful strategies. Leading demonstrations of play.

2. THREE GIVEN PUZZLES/GAMES. Outline. Experimentation. Analysis of game/puzzle. Student led demonstration session. Reflection on outcomes.

3. POSTERS. Selecting content. Approrpiate balance of text and pictures

4. PAMPHLETS. Writing concise and informative summaries. Outling rules and strategies.

Sgiliau Modiwl

Math o Sgiliau

Manylion Sgiliau

Cyfathrebu Verbal instructions should clarify understanding; written documents must be clear and well-structured; presentations should be informative and easy to comprehend.
Datblygu personol a chynllunio gyrfa Ability to analyse a problem, and develop optimal strategies.
Datrys Problemau Fundamental part of the module
Gwaith Tim Students will be working in teams throughout the module.
Gwella dysgu a pherfformiad ei hun Students are expected to develop their own approaches to time-management regarding the completion of tasks on time.
Rhifedd Present throughout the module.
Sgiliau pwnc penodol Develops logical thinking and systematic approaches.
Sgiliau ymchwil Students will be encouraged to independently find and assimilate useful resources
Technoleg Gwybodaeth Word processing skills required for report writing.

Nodau

Mae'r modiwl hwn yn cydymffurfio a FfCChC Lefel 4