Module Identifier CH23010  
Academic Year 2001/2002  
Co-ordinator Dr Myra Wilson  
Semester Semester 1  
Other staff Dr Adrian Shaw, Dr Helen Fuell  
Pre-Requisite CH11020 , Available only to students taking the Diploma/MSc in Computer Science scheme in Aberystwyth.  
Course delivery Lecture   22 Lectures  
  Practical   Up to 4 x 2hr  
Assessment Supplementary examination   Supplementary examination will take the same form, under the terms of the Department's policy    
  Course work   (A2)   20%  
  Exam   2 Hours (A1)   80%  
Further details  

Brief description

There is a relationship between software design, hardware design and the performance of a system as a whole. Those who build software systems need some understanding of this relationship, at the level of principles rather than fine detail. No prior knowledge of the subject area is required; the course begins with the basic ideas of number systems, simple electrical laws, logic functions and their electrical equivalents. The course then looks at how more complex devices can be created from these primitive building blocks. Having arrived at the principal components of a microprocessor based system, we look at the way these components interact and their roles in the execution of simple programs. The laboratory work associated with the course is designed to consolidate the lecture material using PC-based training tools.


Students successfully completing this module will have a broad functional understanding of computer architecture, an awareness of the hardware software interface, an understanding of the trade-offs between hardware and software, and an understanding of the factors that affect system performance.

Learning outcomes

On successful completion of this module, a student should be able to:


1. What is a computer? - 4 Lectures
Block diagram overview; CPU, memory, I/O, Bus. Memory, Digital Logic; pigeon-hole model, address and contents, bits bytes and words.

2. Buses - 2 Lectures
Address, data and control buses. Basic data transfer.

3. Inside the CPU - 3 Lectures
Simple examples of instructions. The fetch-execute cycle and the program counter. Registers. ALU. Control unit. Implementing a machine code in hardware. Digital logic.

4. A real CPU example: Motorola 68000 and 68HC11 - 4 Lectures
Some machine codes and mnemonics. Addressing modes. Assembly code.

5. Executing high-level software - 4 Lectures
Machine-code equivalents of high-level constructs. Function calls. Stack frames and local variables.

6. I/O - 5 Lectures
Reading and writing data. Interrupts. Transfering large amounts of data; DMA, block I/O.

7. Exercises - 4 Practicals
Use a CPU simulator to watch instruction execution. Assembly language comprehension (probably, but not necessarily, by writing a program).

Reading Lists

** Recommended Text
Ronald J. Tocci and Frank J. Ambrosio. (2000) Micorprocessors and Microcomputers: Hardware and Software. 5th. Prentice-Hall ISBN: 0130104949