Module Identifier DR24010  
Academic Year 2001/2002  
Co-ordinator Mr Richard Downing  
Semester Semester 2  
Pre-Requisite DR23810  
Course delivery Practical   10 Hours 10 x 2 hours  
Assessment Project work   presentation   100%  


- To introduce students to the field of Computer-Aided Scenography as a means of shaping, investigating and presenting virtual environments as representative (or actual) performance spaces.
- To establish a basic familiarity with three-dimensional, animated, computer modeling.
- To foster and develop transferable IT skills.

Learning Outcomes:

Typically, upon completion of this module, the student will be able:

- To show an appreciation of the usefulness (and limitations) of computer-modelled space as a means of making and evaluating propositions for real (and virtual) performance environments.
- To demonstrate the ability to generate and manipulate a basic three-dimensional and animated computer model.
- To employ new, enhanced, and transferable IT skills.


Through the series of practical classes students will engage with a sequence of tutorial exercises geared to quickly develop a basic facility with 3dStudio Max/Viz software. (Note: no previous experience of sophisticated computer applications is expected beyond a general familiarity with Windows/word-processing, but students are expected to compliment the formal class time with a significant degree of independent work to achieve the necessary level of ability). Latterly, the practical sessions will focus upon the application of acquired skills to the generation of an individual project, the nature of which will be agreed in consultation with the course tutor.

Reading Lists

** Essential Reading
Carver, Gavin. (1996) Computer-Aided Scenograpy. Studies in Theatre Production No 14
** Recommended Text
Bachelard, Gaston. (1994) The Poetics of Space. Computer-Aided Scenograpy Homepage for the Institute for the Exploration of Virtual Realities, . University of Kansas Interview with Jaron Lanier, ‘father’ of virtual reality. .
Beardon, Colin (ed.). (1999) Digital Creativity (Vol. 10, No. 3). Swets & Zeitlinger