|Module Title||SOFTWARE DEVELOPMENT|
|Co-ordinator||Dr Mark B Ratcliffe|
|Other staff||Mr Christopher W Loftus, Dr Mark B Ratcliffe|
|Pre-Requisite||CS12230 or CS12320|
|Course delivery||Lecture||30 lectures|
|Practical||11 x 2 hrs|
|Other||Workshop. Up to 11 x 1hr|
The major learning outcome of this module is that students should:
1. have an appreciation of the Java concepts covered in the syllabus and be able to make full use of them in their programs (A1, A2);
In addition, on successful completion of the module, students should:
2. appreciate the importance of software design, coding and testing as demonstrated by their own software development (A1, A2, A3, A4, A5);
3. be able to analyse a problem and produce high quality software designs as shown by their project work (A3, A4, A5);
4. be able to produce more robust programs making full use of Java exceptions (A1, A2, A3, A4, A5);
5. be able to make data persist from one program run to another (A3, A4, A5);
6. demonstrate how classes can be made more reusable using Java interfaces (A3, A4, A5);
7. produce high quality software that is robust, reliable, reusable and maintainable (A3, A4, A5).
8. have practical experience of using Swing to develop user-friendly front ends (A3, A4, A5);
9. have more experience of software development within a team working to tight time constraints (A5).
Students are introduced to more advanced facilities that are available to the software engineer to improve the robustness, reusability and maintainability of software. In particular the module involves detailed coverage of exceptions and an introduction to interfaces.
The graphical user interface, Swing, is used as the basis for implementing user-friendly front-ends. Although the coverage is not exhaustive, students will gain plenty of practical experience the use of these concepts.
The Java programming language is used as a basis for illustrating the concepts covered by the syllabus, but where possible the concepts are introduced in a language independent manner.
The intention of the supervised practical sessions is to enhance the problem solving and programming skills of participants, giving them practical experience of writing software systems in Java.
2. Persistent Data - 4 Lectures
Advanced input/output and files. Worked example bringing together file handling and exceptions.
3. An introduction to Graphical User Interfaces - 10 Lectures
Building on programming skills, this looks at developing graphical front ends to simple software systems introducing Java's AWT and Swing classes.
4. Abstract Data Types and Linear Data Structures - 7 Lectures
More on the ideas of abstraction and encapsulation. Java support for their implementation. An introduction to linear data structures: Stacks and Queues implemented using arrays and vectors.
5. Enhancing the Reusability of Classes - 5 Lectures
An introduction to Java interfaces: Sortable, Listable and the standard Iterator class. Using interfaces to produce a reusable List class.
This module is at CQFW Level 4