Module Identifier CS32110  
Academic Year 2003/2004  
Co-ordinator Dr Mark B Ratcliffe  
Semester Semester 1  
Other staff Dr Frederic Labrosse, Dr Yonghuai Liu  
Pre-Requisite CS21120, MA28010  
Course delivery Lecture   22 lectures  
  Other   Workshop. Up to 3 x 1hr  
  Practical   Up to 2 x 2 hours  
Assessment TypeAssessment Length/DetailsProportion
Semester Exam2 Hours  100%
Supplementary Exam Will take the same form, under the terms of the Department's policy.   
Further details  

Learning outcomes

On successful completion of this module students will:

Brief description

The course concentrates on several aspects of Interactive Computer Graphics: animation, game programming, 2- and 3-dimensional visualisation, and illumination models. Geometric transformations are also introduced. This module involves practical graphics programming and students will need a basic knowledge of the Java programming language.


This module intends to introduce to students the basic concepts of interactive computer graphics including:


1. Graphics Systems Overview - 1 lecture
Important definitions, major components and features of interactive graphics systems.

2. 2D game programming - 6 lectures
2D coordinate systems, animation basics, sprites, interactions between objects, interactivity, Java applets, creation of a game.

3. Java3D - 6 lectures, 2 practicals
Java3D programming model, output primitives and attributes, model creation and editing, display. Constructing hierarchical models, viewing models, animating models, interacting with models.

4. Image synthesis - 5 lectures
Colour models, illumination models, shading.

5. Animation - 4 lectures
Creation, different actors and elements, key-framing, morphing, artificial behaviours.

Reading Lists

** Essential Reading
P.Cooley (2001) The Essence of Computer Graphics Pearson Education Ltd. ISBN 0130162838
G. W. Rowe Computer graphics with Java Palgrave ISBN 033392097X


This module is at CQFW Level 6