Module Identifier | CS32110 | |||||||||||
Module Title | INTERACTIVE COMPUTER GRAPHICS AND GAMES | |||||||||||
Academic Year | 2006/2007 | |||||||||||
Co-ordinator | Dr Frederic Labrosse | |||||||||||
Semester | Semester 2 | |||||||||||
Other staff | Dr Reyer Zwiggelaar, Dr Frederic Labrosse, Dr Yonghuai Liu, Dr Horst Holstein, Dr Simon M Garrett | |||||||||||
Pre-Requisite | CS20410 and CS21120 | |||||||||||
Course delivery | Lecture | 22 lectures | ||||||||||
Other | Workshop. Up to 3 x 1hr | |||||||||||
Practical | Up to 2 x 2 hours | |||||||||||
Assessment |
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Further details | http://www.aber.ac.uk/compsci/ModuleInfo/CS32110 |
2. 2D game programming - 6 lectures
2D coordinate systems, animation basics, sprites, interactions between objects, interactivity, programming, creation of a game.
3. Java3D - 7 lectures, 2 practicals
3D programming models, output primitives and attributes, model creation and editing, display. Constructing hierarchical models, viewing models, animating models, interacting with models.
4. Animation - 4 lectures
Creation, different actors and elements, key-framing, morphing, artificial behaviours.
5. Interaction and games - 4 lectures
Story-boarding, models of interactivity, interactivity and story telling.
Problem_solving | Thinking through and designing a game following a given specification involves problem solving skills. | ||
Improving own Learning and Performance | The worksheets will require additional learning not necessarily covered in the lectures. | ||
Application of Number | Geometrical transformations in Graphics systems require this skill. |
This module is at CQFW Level 6