|Module Title||INTERACTIVE COMPUTER GRAPHICS AND GAMES|
|Co-ordinator||Dr Frederic Labrosse|
|Other staff||Dr Reyer Zwiggelaar, Dr Frederic Labrosse, Dr Yonghuai Liu, Dr Horst Holstein, Dr Simon M Garrett|
|Pre-Requisite||CS20410 and CS21120|
|Course delivery||Lecture||22 lectures|
|Other||Workshop. Up to 3 x 1hr|
|Practical||Up to 2 x 2 hours|
2. 2D game programming - 6 lectures
2D coordinate systems, animation basics, sprites, interactions between objects, interactivity, programming, creation of a game.
3. Java3D - 7 lectures, 2 practicals
3D programming models, output primitives and attributes, model creation and editing, display. Constructing hierarchical models, viewing models, animating models, interacting with models.
4. Animation - 4 lectures
Creation, different actors and elements, key-framing, morphing, artificial behaviours.
5. Interaction and games - 4 lectures
Story-boarding, models of interactivity, interactivity and story telling.
|Problem_solving||Thinking through and designing a game following a given specification involves problem solving skills.|
|Improving own Learning and Performance||The worksheets will require additional learning not necessarily covered in the lectures.|
|Application of Number||Geometrical transformations in Graphics systems require this skill.|
This module is at CQFW Level 6