|Module Title||CONTEMPORARY CONCEPTS AND PRACTICE 2|
|Co-ordinator||Miss Miranda Whall|
|Semester||Intended for use in future years|
|Next year offered||N/A|
|Next semester offered||N/A|
|Other staff||Mr Christopher P Webster|
This module promotes self-directed study and focuses upon the conceptual and practical aspects of art practice in preparation for work on the final exhibition. The purpose of this module is to promote and develop students¿ ability to follow a conceptually lead investigation into their ideas and concerns, taking their lead, inspiration and ideas from contemporary practice, while recognising and understanding the historical background to an artist¿s practice. The aim is to develop a range of skills in new and mixed media, and to approach the traditional techniques of drawing, painting, printmaking and photography from a contemporary perspective. The module promotes and centres on community, collaboration and communication, therefore meetings will be student-centred and student-led, where possible, focussing upon students¿ work in progress and discussions on relevant contemporary practice.
The module is being introduced as a bridge between Contemporary Concepts and Practice 1 (AR22720) and Exhibition 1 (AR30130) or Exhibition 2 (AR32540). The techniques employed and approaches to Fine Art, mirrored here in CCP, have already been approved at these levels. This gives the teaching of CCP equal status with other pathways offered by the School: in printmaking, illustration, painting and photography. We shall offer CCP as 30 or 40 credit modules (AR32630 and AR32740) following precisely the format, weightings and levelness of our current provision.
Research & Contemporary Concepts and Practice
Seminars where a wide range of examples of contemporary practice will be introduced via a power point presentation, video, or DVD
Group meetings where discussion and critique will centre on one or more students' work in progress, or final works
Study of contemporary artists' explorations into formats and methods within fine art, including: contemporary drawing, contemporary painting, installation, mixed media, social and community engaging work, animation, and new media (video, 8mm & 16mm film, and sound as fine art practice).
Through demonstrations and workshops, the opportunity to learn new or more advanced skills can be arranged from the following: animation (e.g. After Affects), sound (e.g. Pro Tools), and video (e.g. Final Cut Pro).
Through demonstrations and workshops, the opportunity to learn how to construct architectural spaces, how to set up lights, install and play sound and methods of projecting and playing moving images.
The emphasis will be on experimentation in a variety of media and techniques, many of which will have been experienced during modules studied at Level 2, and which will enable students to develop a personalised mode of working.
|Problem solving||Development of practical skills in software and other media and problem solving in software and other media|
|Research skills||Development of a programme of research and self-directed project(s) that provide evidence of an experimental investigation into the theory, practice, history and technical skills within contemporary practice. Following, adapting and evaluating a 'statement of intent'.|
|Communication||Strong emphasis on the development and encouragement of communication skills via weekly seminars, discussion, peer critiques and reviews.|
|Improving own Learning and Performance||Development and encouragement of a self-critical approach to creative, conceptual and contemporary thinking in fine art and working throughout a self-directed project(s) in the form of any number or variants of contemporary fine art practices that culminates in a body of work taking any form or range of media.|
|Team work||Development and encouragement of team work and student interaction will occur within the studio, installation space, weekly meetings; discussions, critiques, reviews and seminars.|
|Information Technology||Introductions to new software, as required.|
|Application of Number||N/A|
|Personal Development and Career planning||N/A|
|Subject Specific Skills||Advanced workshops in the various software programmes introduced at Level 2 might typically draw from the following: After Affects, Final Cut Pro, Pro Tools, Adobe Photoshop, Illustrator, Dreamweaver etc. 10. Workshop Practice Self-management, time management and use of CCP studio and installation room facilities for completion of self-directed project work|
This module is at CQFW Level 6