|Delivery Type||Delivery length / details|
|Other||Workshop. Up to 24|
|Assessment Type||Assessment length / details||Proportion|
|Semester Assessment||Assessed coursework. Course Work:||75%|
|Semester Exam||2 Hours Examination at end of Semester 1||25%|
|Supplementary Exam||2 Hours There is no External Resit available for the project part of the module. The supplementary examination is available.||25%|
The major learning outcome of this module is that the student should:
1. be able to participate in an industrial scale project. (A1)
In addition, on successful completion of this module, students should be able to:
2. apply the elements of the software life cycles, contrast a range of life cycle models and choose appropriate models for a range of typical projects; (A2)
3. be able to apply software quality procedures and convince others of their value; (A1, A2)
4. be able to use version and configuration management and convince others of their value; (A1, A2)
5. produce the key deliverables in software life cycles. (A1)
Long thin module. No lectures in Semester 2
The general tutorial system for Year 2 honours students on schemes other than AI and Vision, Graphics and Games is administered through this module.
- expose students to best practices in the engineering activities of project management, quality assurance and standards compliance;
- enable students to identify and employ appropriate practices for the specification, design, testing and operation of large software systems;
- provide a framework for the discipline of software engineering, including the more detailed material on design and implementation that is taught in other courses;
- involve students in the development of a piece of software which approximates as closely as possible in the university environment the software development conditions found in industry.
The approach and the obligations of the professional engineer. Software as an engineering artifact. Analogies between software and other branches of engineering.
2. The Software Life Cycle - 3 Lectures
Description of the phases of a range of software life cycles (including the Waterfall, Prototyping, Extreme Programming and Spiral models) and the major deliverables and activities associated with each phase. Software process improvement.
3. Project Management - 2 Lectures
Planning and cost estimation. Progress monitoring. Team structure and team management.
4. Quality Management - 2 Lectures
Validation, verification and testing. Quality plans. Walkthroughs, code inspections and other types of review. Role of the quality assurance group. Standards (international, national and local).
5. Configuration Management - 2 Lectures
Baselines. Change control procedures. Version control. Software tools to support configuration management.
6. Requirements Engineering and HCI - 2 Lectures
The IEEE standard for requirements specifications. Validation of requirement by e.g., prototyping. Deficiencies in the traditional approach to requirements. Introduction to UML Use cases. An introduction to HCI.
7. Design - 2 Lectures
Outline (architectural) design and detailed design. Use of abstraction, information hiding, functional and hierarchical decomposition at levels higher then the individual program. Contents of design documentation. State diagrams. Relevant UML notations: packages, sequence and activity diagrams, active objects.
8. Implementation and maintenance - 2 Lectures
Choice of language. Cutover. Types of maintenance. Maintenance process. Refactoring.
9. Testing - 2 Lectures
Testing strategies. Testing tools: static and dynamic analysers, test harnesses and test data generators, simulators. Performance testing. Regression testing. User documentation and training.
A weekly tutorial will be associated with this course. The tutorial will be used to organise group project activities and to discuss software engineering issues.
|Skills Type||Skills details|
|Application of Number||No.|
|Communication||Written skills will be needed to complete supporting documents to accompany coursework.|
|Improving own Learning and Performance||See 2 above.|
|Information Technology||The whole module concerns this area.|
|Personal Development and Career planning||Carefully time management will be needed as so to enable students to complete coursework etc.|
|Problem solving||This is inherent in both the group project and examined material.|
|Research skills||The students will need to search for and use relevant technical information while completing coursework.|
|Subject Specific Skills||Yes. See module title and content.|
|Team work||Yes. Fundamental to module.|
Reading ListRecommended Text
Ian Sommerville (2004) Software Engineering. http://voyager.aber.ac.uk/cgi-bin/Pwebrecon.cgi?DB=local&CNT=50+records+per+page&FT=0321210263 7th Ed. Addison Wesley Roger S. Pressman (2004) Software Engineering: A practitioner's approach. http://voyager.aber.ac.uk/cgi-bin/Pwebrecon.cgi?DB=local&CNT=50+records+per+page&FT=0071238409 McGraw-Hill
This module is at CQFW Level 5