|Delivery Type||Delivery length / details|
|Other||Workshop. Up to 3 x 1hr|
|Assessment Type||Assessment length / details||Proportion|
|Semester Exam||2 Hours||100%|
|Supplementary Exam||Will take the same form, under the terms of the Department's policy.|
On successful completion of this module students will:
- be able to select and deploy appropriate geometrical theories and algorithms behind interactive and reactive 2-dimensional games and know some techniques necessary for their creation;
- be able to describe and apply the main concepts behind 3-dimensional graphics standards;
- be able to design games balancing appropriately the different aspects of the game leading to satisfaction of the targetted audience;
- be aware of the variety of hardware and software technologies that allow the creation of complex animations.
The course concentrates on several aspects of Interactive Computer Graphics: animation, game programming, 2- and 3-dimensional visualisation, and illumination models. Geometric transformations are also introduced. This module involves practical graphics programming and students will need a basic knowledge of the Java programming language.
- interactivity (game programming);
- principles of image formation.
Important definitions, major components and features of interactive graphics systems.
2. 2D game programming - 6 lectures
2D coordinate systems, animation basics, sprites, interactions between objects, interactivity, programming, creation of a game.
3. Java3D - 7 lectures, 2 practicals
3D programming models, output primitives and attributes, model creation and editing, display. Constructing hierarchical models, viewing models, animating models, interacting with models.
4. Animation - 4 lectures
Creation, different actors and elements, key-framing, morphing, artificial behaviours.
5. Interaction and games - 4 lectures
Story-boarding, models of interactivity, interactivity and story telling.
|Skills Type||Skills details|
|Application of Number||Geometrical transformations in Graphics systems require this skill.|
|Improving own Learning and Performance||The worksheets will require additional learning not necessarily covered in the lectures.|
|Problem solving||Thinking through and designing a game following a given specification involves problem solving skills.|
Reading ListEssential Reading
P.Cooley (2001) The Essence of Computer Graphics Pearson Education Ltd. Primo search
G. W. Rowe Computer graphics with Java Palgrave Primo search
This module is at CQFW Level 6