|Assessment Type||Assessment length / details||Proportion|
|Semester Assessment||1. Individual project and presentation||100%|
|Supplementary Assessment||The mode of assessment permits repeat submission (in response to a new project brief) during the August re-sit period.||100%|
On completion of this module, students should be able to.
1. Demonstrate an understanding of the potential applications (and limitations) of computer-modeled space as a means of making and evaluating propositions for real (and virtual) performance environments.
2.Construct and manipulate a complex three-dimensional and animated virtual model.
3.Employ a range of presentational and transferable IT skills.
1 To introduce students to the concept and application of Computer-Aided Scenography as a means of creating, investigating and presenting virtual environments as representative (or actual) spaces of performance.
2 To establish the ability to generate and present ideas utilizing a complex three-dimensional, animated, computer model.
3 To foster and develop presentational and transferable IT skills.
2. Constructing a basic scene 1: modeling.
3. Constructing a basic scene 2: materials.
4. Constructing a basic scene 3: rendering and animation.
5. Walkthrough Animation.
6. Light: generation and manipulation.
7. Sub-object modeling.
8. Materials: generation and manipulation.
9. Applications within the aesthetic event 1.
10. Applications within the aesthetic event 2.
|Skills Type||Skills details|
|Application of Number||* Tackle problems involving number within IT data handling|
|Communication||* Read in a specific context * Communicate through specific software application * Speak in different contexts and for different purposes (inc presentation and discussion) * Listen effectively|
|Improving own Learning and Performance||* Devise and apply realistic learning and self management strategies|
|Information Technology||* Use a range of commonly used and specific software packages * Present information and data * Manage storage systems * Use email /internet appropriately and effectively|
|Personal Development and Career planning||* Whilst not an especial focus or assessed element of teaching and learning, the module extends a range of conceptual, creative, and IT specicfic skills, and students are made aware of the transferable applications of these across academic and career borders. The skills of three-dimensional, animated, computer-modeling have a particularly high industry value.|
|Problem solving||* Identify conceptual problems * Identify factors which might influence potential solutions * Develop creative thinking approaches to problem solving * Evaluate advantages and disadvantages of potential solutions * Construct a rational proposal in response to a problem|
|Research skills||* Plan and carry out background research.|
|Team work||* Knowledge sharing through discussion.|
Reading ListRecommended Text
Beardon, Colin (ed.) (1999) Digital Creativity (Vol. 10, No. 3) Swets & Zeitlinger Primo search Carver, Gavin (1996) Computer-Aided Scenograpy, some observations on procedures and concepts� Studies in Theatre Production No 14, 20 � 33 Primo search Carver, Gavin ((2000)) Designing by Numbers: the use of computers in the development of designs for the stage Scenography International No. 3 Primo search Payne , Darwin Reid (1994) Computer Scenographics Southern Illinois University Press Primo search
This module is at CQFW Level 5