|Delivery Type||Delivery length / details|
|Practical||11 x 2hr practicals (2 groups)|
|Other||10 x 1 hr workshops|
|Lecture||Up to 42 lectures|
|Assessment Type||Assessment length / details||Proportion|
|Semester Exam||2 Hours Online examination||40%|
|Semester Assessment||Best of 2 in-class tests||20%|
|Semester Assessment||1 practical programming assignment involving design and implementation of a java solution to a problem||30%|
|Semester Assessment||Up to 8 practical worksheets completed in labs and in own time.||10%|
|Supplementary Exam||2.5 Hours Supplementary exam Resit failed examination and/or resubmission or failed/non-submitted coursework components or ones of equivalent value||100%|
On successful completion of this module students should be able to:
1. Demonstrate an understanding of problem abstraction and program design by producing good software designs using simple Universal Modelling Language (UML) notation.
2. Realise those designs by using Java concepts in programs that solve a variety of problems.
3. Demonstrate professionalism through the production of high quality program code.
4. Describe the fundamental concepts of programming and compare how these are expressed in Java and in other programming languages.
Through the tutorial system they are also given practice in evaluating and implementing designs produced by others. Emphasis is placed on distinguishing between the design of a software product and its implementation.
The Java programming language is used as a basis for illustrating the concepts covered by the syllabus.
The intention of the supervised practical sessions is to enhance the problem solving and programming skills of participants, giving them practical experience of writing software systems in Java. Java is integrated into students' existing mental models of programming by consideration of other programming paradigms.
Introduction to the department and the course.
2. Management Issues and Professional Conduct - 1 Lecture
The growing role of computing and software. The need for software engineering and professionalism.
3. Computer system appreciation - 1 Lecture
Computer organisation at Aberystwyth. Emphasis is placed on the relationships between hardware, architecture and software, with reference to the computer systems at Aberystwyth.
4. Programming Paradigms - 10 lectures
An examination of different programming paradigms. Linking previous experience with Object-oriented ideas. Other paradigms and Tools.
5. Representation of designs - 3 Lectures
An introduction to illustrating designs using the Unified Modelling Language (UML).
6. Programming in the large - An introduction to Java - 23 Lectures
Software crisis, abstraction, algorithms and programs. The design of algorithms, object oriented programming, and an introduction to Java. Programming constructs, expressions, primitive types, classes and objects. Information hiding. Further object oriented design - inheritance.
7. Testing - 1 Lectures
Techniques and aids for error detection.
|Skills Type||Skills details|
|Application of Number||Throughout. Inherent in subject|
|Communication||In tutorials and weekend and write-ups of assignments|
|Improving own Learning and Performance||Yes. In practicals|
|Information Technology||Throughout. Inherent in subject|
|Personal Development and Career planning||To some extent. Encourages students to see roles in subject for career and personal development.|
|Problem solving||Throughout. Inherent in subject|
|Research skills||Throughout. Looking up solutions to problems|
|Subject Specific Skills||Java Programming|
|Team work||In tutorials and weekend|
Reading ListRecommended Text
Hutton, Graham (2007 (various p) Programming in Haskell /Graham Hutton. Cambridge University Press Primo search Stevens, Perdita. (2006.) Using UML :software engineering with objects and components /Perdita Stevens with Rob Pooley. 2nd ed. Addison-Wesley Primo search Consult For Futher Information
Bird, Richard (1998.) Introduction to functional programming using Haskell /Richard Bird. 2nd ed. Prentice Hall Europe Primo search O'Sullivan, Bryan. (2009.) Real world Haskell /by Bryan O'Sullivan, John Goerzen, and Don Stewart. Also available for free online at http://book.realworldhaskell.org/ O'Reilly Skansholm, Jan (2004.) Java from the beginning /Jan Skansholm. 2nd ed. Addison-Wesley Primo search Thompson, Simon. (2011.) Haskell :the craft of functional programming /by Simon Thompson. 3rd ed. Addison-Wesley Primo search
This module is at CQFW Level 4