Module Information

Module Identifier
CSM0220
Module Title
Programming for Digital Media
Academic Year
2020/2021
Co-ordinator
Semester
Distance Learning
Pre-Requisite
Exclusive to the Advanced Media Production scheme.
Other Staff

Course Delivery

 

Assessment

Due to Covid-19 students should refer to the module Blackboard pages for assessment details

Assessment Type Assessment length / details Proportion
Semester Assessment Practical programming  (written assignment)  100%
Supplementary Assessment Written assignment.  Resubmission of failed/non-submitted coursework components or ones of equivalent value  100%

Learning Outcomes

On successful completion of this module students should be able to:

1. Demonstrate a detailed fundamental and practical knowledge of programming including computational logic and interaction with data.

2. Evaluate the relative limitations and merits of different programming technologies.

3. Communicate technological potential and limitations to both the creative industries community and other stakeholders including policy makers and the public.

Brief description

This module will teach the basics of programming and the fundamental concepts of computational logic, providing the theoretical and practical skills required to work with advanced digital and media technologies.

Content

The module will provide a series of units focused on:

  • Fundamental programming concepts
  • Reusable code: control statements and functions
  • Writing and running code
  • Understanding the interpreter and error messages
  • Storing and interacting with data, including media data
The module will deliver the content through a series of recorded lectures and supporting materials. The students will be given a reading list of 'essential' and 'recommended' articles and books. They will be expected to interact through forums with other students and the course tutor. The module will contain assessments which will encourage students to apply the advanced media production techniques they learn in the module to real-world scenarios.

Module Skills

Skills Type Skills details
Application of Number Programming applies mathematics to solve problems.
Communication Students will be expected to be able to express themselves appropriately in their assignments.
Improving own Learning and Performance Detailed feedback will be given for assignment work. This will be assessed through the feedback providing general guidance towards the student's next assignment.
Information Technology The module will cover fundamental concepts in programming.
Personal Development and Career planning ​​Working in the context of solving real-world problems gives students practical skills for their career.​
Problem solving Identifying and using programming techniques to solve problems relevant to the real world.
Research skills Problem analysis, data resource discovery, experimental design, data analysis.
Subject Specific Skills Fundamental programming concepts will be developed and assessed throughout the module.
Team work Participation in the forum discussing technologies.

Notes

This module is at CQFW Level 7