Module Information

Module Identifier
Module Title
Games, Puzzles and Strategies 2
Academic Year
Semester 2
Other Staff

Course Delivery



Due to Covid-19 students should refer to the module Blackboard pages for assessment details

Assessment Type Assessment length / details Proportion
Semester Assessment Demonstration  (Peer assessed presentation)  20%
Semester Assessment Poster  (A3)  30%
Semester Assessment Pamphlet  (Report of 2,000 words)  30%
Semester Assessment Tactical Guide  (Report of 2,000 words)  20%
Supplementary Assessment Demonstration  Students must resubmit failed components (Presentation assessed by staff)  20%
Supplementary Assessment 3 Hours   Poster  (A3)  30%
Supplementary Assessment Pamphlet  (Report of 2,000 words)  30%
Supplementary Assessment Tactical Guide  (Report of 2,000 words)  20%

Learning Outcomes

On successful completion of this module students should be able to:

1. Lead a group demonstration session of a game/puzzle.

2. Analyse a game/puzzle and presnet key features via a poster.

3. Identify key information about a game/puzzle and communciate this via a pamphlet.

4. Analyse a detailed example of play of a game/puzzle.

Brief description

There is an increasing demand in the workplace for graduates skilled in problem solving, and who are then able to communicate their findings. This module consists of analysing various games and puzzles, by both logical reasoning and experimentation in play, and then disseminating the information through presentations, posters and pamphlets, and developing technological aids. Students will work in groups. For each puzzle, students will complete exactly one of the assessments.


1. INTRODUCTION. Analysing games/puzzles by logical reasoning, pattern recognition, and experimentation. Simple examples such as noughts and crosses. Determining winning/successful strategies. Leading demonstrations of play.

2. FOUR GIVEN PUZZLES/GAMES. Outline. Experimentation. Analysis of game/puzzle. Student led demonstration session. Reflection on outcomes.

3. POSTERS. Selecting content. Appropriate balance of text and pictures.

4. PAMPHLETS. Writing concise and informative summaries. Outlining rules and strategies.

5. TACTICAL GUIDE. Detailed example of play, possibly enhanced by technology.

Module Skills

Skills Type Skills details
Application of Number Present throughout the module.
Communication Verbal instructions should clarify understanding; written documents must be clear and well-structured; presentations should be informative and easy to comprehend.
Improving own Learning and Performance Students are expected to develop their own approaches to time-management regarding the completion of tasks on time.
Information Technology Word processing skills required for report writing.
Personal Development and Career planning Ability to analyse a problem, and develop optimal strategies.
Problem solving Fundamental part of the entire module.
Research skills Students will be encouraged to independently find and assimilate useful resources.
Subject Specific Skills Develops logical thinking and systematic approaches.
Team work Students will be working in teams throughout the module.


This module is at CQFW Level 4