Applied Extended Reality Technology

Module Identifier
CX24310
Module Title
Applied Extended Reality Technology
Academic Year
2026/2027
Semester
Distance Learning
Co-ordinator
Dr Tomos Fearn
Reading List
View on Aspire
Pre-Requisite

Prior programming experience advised
Other Staff

Assessment

Assessment Type

Assessment details

Proportion

Semester Assessment Assignment: Practical XR assignment and short report. 800 Words 100%
Supplementary Assessment Assignment: Practical XR assignment and short report. 800 Words 100%

Learning Outcomes

On successful completion of this module students should be able to:

  1. Build and run simple XR applications.
  2. Compare and evaluate the available techniques for building XR applications.

Brief description

This module introduces you to the underlying technologies that enable Extended Reality (XR), which comprises of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). This module focusses on how to build and run simple XR applications, how they are used and what the future holds.

Content

Building and running simple XR applications
Developing your own XR application

Module skills

Skills type

Skills details

Adaptability and resilience Subject matter and delivery will encourage future reading on many concepts relating to numerical representations of images, videos and 3D data.
Creative Problem Solving Working out how to translate concepts into practice.
Critical and analytical thinking Use of online sources to extend and deepen knowledge relating to use of graphical applications.
Digital capability The whole module is related to advanced IT applications.
Subject Specific Skills Development of computer literacy in area of computer graphics and XR.

Notes

This module is at CQFW Level 5