Module Information

Module Identifier
TP19920
Module Title
Theatre Technologies 2
Academic Year
2022/2023
Co-ordinator
Semester
Semester 2
Co-Requisite
TP19820
Reading List
Other Staff

Course Delivery

 

Assessment

Assessment Type Assessment length / details Proportion
Semester Assessment 1 Hours   First Aid Course  First aid course concluding in a pass fail exam  20%
Semester Exam Group Presentation  Group Presentation (20 minutes) and realization within the one day intensive site-specific technical exploration. 30 Minutes  80%
Supplementary Assessment 1 Hours   First Aid Test  Internally delivered first aid test  20%
Supplementary Exam 1 Hours   Individual Practical Exam  80%

Learning Outcomes

On successful completion of this module students should be able to:

Develop and apply appropriate technologies and technical skills in the context of contemporary performance events.

Work collaboratively as part of an ensemble and recognise the importance of teamwork in the pursuit of common goals within a workshop environment.

Understand and begin to use the specific and relevant management systems and structures, equipment, processes of exploration, technologies and software aimed at achieving the realization of creative aims.

Demonstrate an understanding of safe working and risk management principles in a live event context.

Acquire and develop relevant technical vocabulary.

Brief description

This module explores and analyses contemporary practice in performance technology and its application in a range of scenographic and theatrical contexts, with a focus on different sites, locations and situations. It encourages students to recognise, develop and apply appropriate technologies and technical skills in the context of installation and site-specific work and to develop a clear understanding of technology as a tool in creative processes rather than as an end in itself. Through a series of technical workshops and technical skills labs and the realisation of an event, the module will challenge students' preconceptions about the nature and function of theatre, event and festival technology and enable them to develop their technological knowledge, skills and experience.

Aims

Theatre Technologies 2 follows directly on from 1 and offers the chance to further hone and develop skills and to work towards a small scale event hosted within the department, on a site or as part of a festival of work. This practical endeavour gives students the opportunity to demonstrate their burgeoning technical skills in a creative and outward facing manifestation. The module will concentrate on the use and implementation of skills, knowledge and technology in site specific, touring and festival scenarios.

Content

Course Delivery:
Practicals: 10 x 2 hour Workshop sessions
10 x 2 hour staff led Development Labs (mixed mode group seminar/supervised practice)

This module will introduce students to specific and relevant management systems and structures, equipment, processes of exploration, technologies, equipment and software aimed at achieving the realisation of creative aims in theatre, performance and scenography outside of a traditional studio environment. Students will also be introduced to the creation of documentation, the recording of creative decision-making processes, and the more practical aspects of technical provision in a site-specific context.

The first 5 weeks of the module will focus on skills-based workshops where students will be given focused and tailored tuition on the operating systems, tools, facilities and practices commonly used in theatre and performance scenarios including festivals, installations and site specific work. This will include aspects of the following:

- Planning, pitching and persuading
- Computer Aided Design (CAD)
- LED fixtures
- Projection
- Wireless technology
- Site and location management

In the second 5 weeks of the module students will work towards the realisation of an event designed and created in one or more selected locations. Students will be encouraged to reflect on the management and technical decision-making processes they employ and to demonstrate a sense of responsibility for, and ownership of, the event they create.

During the sessions students will be encouraged to contribute in a meaningful way to the development of more ecologically friendly industry practices. This sustainability will take a central role in the thinking and creation of the event at the end of the module.

Module Skills

Skills Type Skills details
Application of Number Much of the software used requires the application of number.
Communication The development of communication skills is key to all aspects of this module. The ability to communicate design and technical ideas and solutions is an essential part of the collaborative group work supported by this module.
Improving own Learning and Performance Peer and self-evaluation are part of the discussion within the development labs within the module.
Information Technology Students will be introduced to a number of generic and specific technically complex software systems in order to fulfil the requirements of the module.
Personal Development and Career planning The module is designed to be a foundation of skill that will enable students to progress through the next 2 years with a solid understanding of the technologies which they will encounter throughout their degree and beyond.
Problem solving These skills are developed as the student responds to the different challenges that emerge during the process of finding solutions to the creative and practical challenges of contemporary technical theatre exploration.
Research skills These skills are developed through staff- led discussion topics in contemporary technical practice.
Subject Specific Skills See QAA dance drama and performance subject benchmark statement version 2015 * Engaging in performance and production, based on an acquisition and understanding of appropriate performance and production vocabularies, skills, structures and working methods. * Using technologies such as computer aided design, television and sound editing, sampling and composition, digital and media arts in the realisation and execution of performance. * Engaging in performance and production, based on acquisition and understanding of appropriate performance and production vocabularies, skills, structures, working methods and research paradigms. * Developing a repertoire of interpretative skills, practices and making techniques (physical/aural/spatial) and applying them effectively to engage with an audience/performance. * Contributing to the production of performance
Team work Team work is intrinsic to the group presentations.

Notes

This module is at CQFW Level 4