Module Information
			 Module Identifier
		
XC24310
			 Module Title
	 
			 Applied Extended Reality Technology
	 
		 	Academic Year
	 
			 2026/2027
	 
			 Co-ordinator
	 
			 Semester
	 
Distance Learning
Pre-Requisite
 Prior programming experience advised
 
Course Delivery
Assessment
| Assessment Type | Assessment length / details | Proportion | 
|---|---|---|
| Semester Assessment | Assignment Practical XR assignment and short report. 800 Words | 100% | 
| Supplementary Assessment | Assignment Practical XR assignment and short report. 800 Words | 100% | 
Learning Outcomes
On successful completion of this module students should be able to:
Build and run simple XR applications.
Compare and evaluate the available techniques for building XR applications.
Brief description
This module introduces you to the underlying technologies that enable Extended Reality (XR), which comprises of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). This module focusses on how to build and run simple XR applications, how they are used and what the future holds.
Content
 
 Building and running simple XR applications
Developing your own XR application
 
 
Developing your own XR application
Module Skills
| Skills Type | Skills details | 
|---|---|
| Adaptability and resilience | Subject matter and delivery will encourage future reading on many concepts relating to numerical representations of images, videos and 3D data. | 
| Creative Problem Solving | Working out how to translate concepts into practice. | 
| Critical and analytical thinking | Use of online sources to extend and deepen knowledge relating to use of graphical applications. | 
| Digital capability | The whole module is related to advanced IT applications. | 
| Subject Specific Skills | Development of computer literacy in area of computer graphics and XR. | 
Notes
This module is at CQFW Level 5
