Programme Specifications

Advanced Media Production


1 : Awarding Institution / Body
Aberystwyth University

2a : Teaching Institution / University
Aberystwyth University

2b : Work-based learning (where appropriate)


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.



3a : Programme accredited by
Aberystwyth University

3b : Programme approved by
Aberystwyth University

4 : Final Award
Master of Science

5 : Programme title
Advanced Media Production

6 : UCAS code
G4P3D

7 : QAA Subject Benchmark


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.



8 : Date of publication


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

September 2023



9 : Educational aims of the programme


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.



10 : Intended learning outcomes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:



10.1 : Knowledge and understanding


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

A1 Actively engage with software and digital media professionals.

A2 A critical awareness of state of the art technology in digital arts.

A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.

A4 Devise, plan and conduct research on independent projects.

A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.

Learning and Teaching

Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.

Students will also be required to undertake directed study using textbooks, journal articles and online material.

Students will be required to make full use of library and web resources to obtain supporting information.

Worked examples and demonstrations within the workshops and practical sessions.

Assessment Strategies and Methods

Coursework will include the individual development of projects to solve real-world Creative Industries problems.



10.2 : Skills and other attributes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

10.2.1 Intellectual Skills

By the end of their programme, all students are expected to be able to:

B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.

B2 Synthesise information from a variety of sources.

B3 Undertake an independent piece of substantial development work that includes a degree of original research.

B4 Orally present and argue design and implementation choices made during project development.

B5 Apply research skills (e.g. literature searches).

Learning and Teaching

These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.

Oral presentations require students to focus on key points and outcomes of their work.

Assessment Strategies and Methods

Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.

10.2.2 Professional practical skills / Discipline Specific Skills

By the end of their programme, all students are expected to be able to:

C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.

C2 Critically evaluate the business case for an creative media solution within a particular context.

C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.

C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.

C5 Engage with a variety of information sources to develop innovative approaches to public engagement.

Learning and Teaching

Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.

These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.

Presentation skills will be supported through practice.

Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.

Assessment Strategies and Methods

Practical skills will mainly be assessed through practical-based assignments and oral presentations.

Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.



10.3 : Transferable/Key skills


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

By the end of their programme, all students are expected to be able to demonstrate:

D1 The ability to work independently and manage own time and learning.

D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.

D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.

D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.

D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.

D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.

Learning and Teaching

Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.

During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.

Students will, from an early stage, be provided with feedback on their oral and written presentation skills.

Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.

The use of software tools, the Internet, databases and programming are all core aspects of this course.

Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.

Assessment Strategies and Methods

Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.

Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.



11 : Program Structures and requirements, levels, modules, credits and awards



MSC Advanced Media Production [G4P3D]

Academic Year: 2023/2024 scheme - available from 2019/2020

Duration (studying Full-Time): 5 years
Last intake year: 2022/2023

Part 1 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0220

Programming for Digital Media

HYM4820

Research Concepts and Skills

TFM6420

Introduction to Media Production Skills

 Options

Choose 60 credits

All Semesters
CSM4020

Applied Graphics

CSM5020

Web Development

CSM6020

Big Data

TFM6520

Advanced Media Production Skills

Part 2 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0960

Dissertation


12 : Support for students and their learning
Every student is allocated a Personal Tutor. Personal Tutors have an important role within the overall framework for supporting students and their personal development at the University. The role is crucial in helping students to identify where they might find support, how and where to seek advice and how to approach support to maximise their student experience. Further support for students and their learning is provided by Information Services and Student Support and Careers Services.

13 : Entry Requirements
Details of entry requirements for the scheme can be found at http://courses.aber.ac.uk

14 : Methods for evaluating and improving the quality and standards of teaching and learning
All taught study schemes are subject to annual monitoring and periodic review, which provide the University with assurance that schemes are meeting their aims, and also identify areas of good practice and disseminate this information in order to enhance the provision.

15 : Regulation of Assessment
Academic Regulations are published as Appendix 2 of the Academic Quality Handbook: https://www.aber.ac.uk/en/aqro/handbook/app-2/.

15.1 : External Examiners
External Examiners fulfill an essential part of the University’s Quality Assurance. Annual reports by External Examiners are considered by Faculties and Academic Board at university level.

16 : Indicators of quality and standards
The Department Quality Audit questionnaire serves as a checklist about the current requirements of the University’s Academic Quality Handbook. The periodic Department Reviews provide an opportunity to evaluate the effectiveness of quality assurance processes and for the University to assure itself that management of quality and standards which are the responsibility of the University as a whole are being delivered successfully.

Advanced Media Production


1 : Awarding Institution / Body
Aberystwyth University

2a : Teaching Institution / University
Aberystwyth University

2b : Work-based learning (where appropriate)


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.



3a : Programme accredited by
Aberystwyth University

3b : Programme approved by
Aberystwyth University

4 : Final Award
Master of Science

5 : Programme title
Advanced Media Production

6 : UCAS code
G4P3D

7 : QAA Subject Benchmark


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.



8 : Date of publication


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

September 2023



9 : Educational aims of the programme


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.



10 : Intended learning outcomes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:



10.1 : Knowledge and understanding


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

A1 Actively engage with software and digital media professionals.

A2 A critical awareness of state of the art technology in digital arts.

A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.

A4 Devise, plan and conduct research on independent projects.

A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.

Learning and Teaching

Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.

Students will also be required to undertake directed study using textbooks, journal articles and online material.

Students will be required to make full use of library and web resources to obtain supporting information.

Worked examples and demonstrations within the workshops and practical sessions.

Assessment Strategies and Methods

Coursework will include the individual development of projects to solve real-world Creative Industries problems.



10.2 : Skills and other attributes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

10.2.1 Intellectual Skills

By the end of their programme, all students are expected to be able to:

B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.

B2 Synthesise information from a variety of sources.

B3 Undertake an independent piece of substantial development work that includes a degree of original research.

B4 Orally present and argue design and implementation choices made during project development.

B5 Apply research skills (e.g. literature searches).

Learning and Teaching

These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.

Oral presentations require students to focus on key points and outcomes of their work.

Assessment Strategies and Methods

Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.

10.2.2 Professional practical skills / Discipline Specific Skills

By the end of their programme, all students are expected to be able to:

C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.

C2 Critically evaluate the business case for an creative media solution within a particular context.

C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.

C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.

C5 Engage with a variety of information sources to develop innovative approaches to public engagement.

Learning and Teaching

Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.

These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.

Presentation skills will be supported through practice.

Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.

Assessment Strategies and Methods

Practical skills will mainly be assessed through practical-based assignments and oral presentations.

Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.



10.3 : Transferable/Key skills


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

By the end of their programme, all students are expected to be able to demonstrate:

D1 The ability to work independently and manage own time and learning.

D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.

D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.

D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.

D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.

D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.

Learning and Teaching

Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.

During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.

Students will, from an early stage, be provided with feedback on their oral and written presentation skills.

Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.

The use of software tools, the Internet, databases and programming are all core aspects of this course.

Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.

Assessment Strategies and Methods

Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.

Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.



11 : Program Structures and requirements, levels, modules, credits and awards



MSC Advanced Media Production [G4P3D]

Academic Year: 2023/2024 scheme - available from 2019/2020

Duration (studying Full-Time): 5 years
Last intake year: 2022/2023

Part 1 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0220

Programming for Digital Media

HYM4820

Research Concepts and Skills

TFM6420

Introduction to Media Production Skills

 Options

Choose 60 credits

All Semesters
CSM4020

Applied Graphics

CSM5020

Web Development

CSM6020

Big Data

TFM6520

Advanced Media Production Skills

Part 2 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0960

Dissertation


12 : Support for students and their learning
Every student is allocated a Personal Tutor. Personal Tutors have an important role within the overall framework for supporting students and their personal development at the University. The role is crucial in helping students to identify where they might find support, how and where to seek advice and how to approach support to maximise their student experience. Further support for students and their learning is provided by Information Services and Student Support and Careers Services.

13 : Entry Requirements
Details of entry requirements for the scheme can be found at http://courses.aber.ac.uk

14 : Methods for evaluating and improving the quality and standards of teaching and learning
All taught study schemes are subject to annual monitoring and periodic review, which provide the University with assurance that schemes are meeting their aims, and also identify areas of good practice and disseminate this information in order to enhance the provision.

15 : Regulation of Assessment
Academic Regulations are published as Appendix 2 of the Academic Quality Handbook: https://www.aber.ac.uk/en/aqro/handbook/app-2/.

15.1 : External Examiners
External Examiners fulfill an essential part of the University’s Quality Assurance. Annual reports by External Examiners are considered by Faculties and Academic Board at university level.

16 : Indicators of quality and standards
The Department Quality Audit questionnaire serves as a checklist about the current requirements of the University’s Academic Quality Handbook. The periodic Department Reviews provide an opportunity to evaluate the effectiveness of quality assurance processes and for the University to assure itself that management of quality and standards which are the responsibility of the University as a whole are being delivered successfully.

Advanced Media Production


1 : Awarding Institution / Body
Aberystwyth University

2a : Teaching Institution / University
Aberystwyth University

2b : Work-based learning (where appropriate)


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The AMP scheme is a Distance Learning scheme intended for students who are working full time in a relevant industry. Various modules make use of the student’s current employment to provide context and application of the material taught.



3a : Programme accredited by
Aberystwyth University

3b : Programme approved by
Aberystwyth University

4 : Final Award
Master of Science

5 : Programme title
Advanced Media Production

6 : UCAS code
G4P3D

7 : QAA Subject Benchmark


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

The Computer Science part of this Programme Specification has been designed to conform to the QAA Benchmark statement for Computing.



8 : Date of publication


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

September 2023



9 : Educational aims of the programme


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

Advanced Media Production aims to develop and enhance the skillset of professionals already working in the Creative Industries. With technology rapidly evolving and expectations from the general public growing, the Creative Industries sectors are looking for more innovative means of engaging with the public with content-rich, technology-enhanced digital media. This training programme will provide Creative Industries professionals with relevant IT, media production and historical interpretative skills that will enable them to generate new ways of engaging with the public.



10 : Intended learning outcomes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:



10.1 : Knowledge and understanding


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

A1 Actively engage with software and digital media professionals.

A2 A critical awareness of state of the art technology in digital arts.

A3 The knowledge to specify, plan and implement digital media products within a wide variety of fields in the Creative Industries sector.

A4 Devise, plan and conduct research on independent projects.

A5 Engage with a variety of materials to develop new and innovative approaches to public engagement.

Learning and Teaching

Knowledge and understanding will be acquired through lectures, tutorials, seminars and practical sessions and workshops.

Students will also be required to undertake directed study using textbooks, journal articles and online material.

Students will be required to make full use of library and web resources to obtain supporting information.

Worked examples and demonstrations within the workshops and practical sessions.

Assessment Strategies and Methods

Coursework will include the individual development of projects to solve real-world Creative Industries problems.



10.2 : Skills and other attributes


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

10.2.1 Intellectual Skills

By the end of their programme, all students are expected to be able to:

B1 Integrate acquired knowledge and understanding with practical skills resulting in a sound approach to problem solving.

B2 Synthesise information from a variety of sources.

B3 Undertake an independent piece of substantial development work that includes a degree of original research.

B4 Orally present and argue design and implementation choices made during project development.

B5 Apply research skills (e.g. literature searches).

Learning and Teaching

These skills will be developed through tutorials, discussion sessions and practical sessions, workshops and exercises/assignments.

Oral presentations require students to focus on key points and outcomes of their work.

Assessment Strategies and Methods

Assessment of intellectual skills will be through the unseen written examination, oral presentations, problem-based exercises/assignments, survey papers and the masters dissertation.

10.2.2 Professional practical skills / Discipline Specific Skills

By the end of their programme, all students are expected to be able to:

C1 Critically evaluate different techniques and approaches to solving real-world creative industries problems and to demonstrate their applicability, strengths and weaknesses.

C2 Critically evaluate the business case for an creative media solution within a particular context.

C3 Critically evaluate the trade-offs associated with different design choices and their impact on non-functional project requirements.

C4 Deal with complex issues when developing an advanced creative media solution, both systematically and creatively arriving at an appropriate design and implementation even in the face of incomplete requirements.

C5 Engage with a variety of information sources to develop innovative approaches to public engagement.

Learning and Teaching

Students intending to carry the course through to masters level are expected to carry out a work-based research and innovation project using the advanced media production techniques taught in the modules.

These skills will be further developed through practice. This will be achieved through workshops and practical sessions, tutorial style worksheets, individual assignments and group assignments.

Presentation skills will be supported through practice.

Students intending to carry the course through to Masters level will also get the opportunity to further develop their design, implementation and research skills whilst undertaking their work-based research project.

Assessment Strategies and Methods

Practical skills will mainly be assessed through practical-based assignments and oral presentations.

Where applicable, an assessment component of the MSc project will be the demonstration of the project work to relevant teaching staff.



10.3 : Transferable/Key skills


Information provided by Department of Computer Science:


Information provided by Department of Theatre, Film and Television Studies:

By the end of their programme, all students are expected to be able to demonstrate:

D1 The ability to work independently and manage own time and learning.

D2 The ability to work within a professional environment, identifying individual strengths and weaknesses and organising own work appropriately to meet the organisation’s objectives.

D3 The ability to manage effectively individual tasks and larger scale projects identifying and resolving possible obstacles.

D4 The ability to investigate and assimilate relevant external resources found within the academic literature, on the Web and elsewhere.

D5 Competent use of information technology such as e-mail, word-processors, software tools, servers and the Web.

D6 The ability to present information, understanding and arguments using effective communication (written and oral) with awareness of intended audience.

Learning and Teaching

Students will be expected to have good time-management skills as they are already in employment in a relevant industry; throughout the course, students will develop these skills while engaging with distance learning.

During group-project work students will be given guidance and feedback on their teamwork participation and roles adopted.

Students will, from an early stage, be provided with feedback on their oral and written presentation skills.

Group assignment work will make students work as a team and teach them to distribute work amongst themselves, the vital importance of communication and trust in their colleagues and to employ open discussion and collaboration within their work.

The use of software tools, the Internet, databases and programming are all core aspects of this course.

Throughout the course students will be able to develop their written communication skills through assignment reports and survey papers and the dissertation.

Assessment Strategies and Methods

Practical skill are assessed though project assignments. Written communication skills are assessed via reports and papers and the dissertation.

Oral presentations comprise part of the assessment on selected modules, and team working skills will be assessed through collaborative assignments.



11 : Program Structures and requirements, levels, modules, credits and awards



MSC Advanced Media Production [G4P3D]

Academic Year: 2023/2024 scheme - available from 2019/2020

Duration (studying Full-Time): 5 years
Last intake year: 2022/2023

Part 1 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0220

Programming for Digital Media

HYM4820

Research Concepts and Skills

TFM6420

Introduction to Media Production Skills

 Options

Choose 60 credits

All Semesters
CSM4020

Applied Graphics

CSM5020

Web Development

CSM6020

Big Data

TFM6520

Advanced Media Production Skills

Part 2 Rules

 Core (60 Credits)

Compulsory module(s).

All Semesters
CSM0960

Dissertation


12 : Support for students and their learning
Every student is allocated a Personal Tutor. Personal Tutors have an important role within the overall framework for supporting students and their personal development at the University. The role is crucial in helping students to identify where they might find support, how and where to seek advice and how to approach support to maximise their student experience. Further support for students and their learning is provided by Information Services and Student Support and Careers Services.

13 : Entry Requirements
Details of entry requirements for the scheme can be found at http://courses.aber.ac.uk

14 : Methods for evaluating and improving the quality and standards of teaching and learning
All taught study schemes are subject to annual monitoring and periodic review, which provide the University with assurance that schemes are meeting their aims, and also identify areas of good practice and disseminate this information in order to enhance the provision.

15 : Regulation of Assessment
Academic Regulations are published as Appendix 2 of the Academic Quality Handbook: https://www.aber.ac.uk/en/aqro/handbook/app-2/.

15.1 : External Examiners
External Examiners fulfill an essential part of the University’s Quality Assurance. Annual reports by External Examiners are considered by Faculties and Academic Board at university level.

16 : Indicators of quality and standards
The Department Quality Audit questionnaire serves as a checklist about the current requirements of the University’s Academic Quality Handbook. The periodic Department Reviews provide an opportunity to evaluate the effectiveness of quality assurance processes and for the University to assure itself that management of quality and standards which are the responsibility of the University as a whole are being delivered successfully.