|Delivery Type||Delivery length / details|
|Other||Workshop. 11 x 1hr|
|Seminars / Tutorials|
|Practical||11 x 2hrs|
|Practical||Practicals / Field Days. 1 activity weekend|
|Assessment Type||Assessment length / details||Proportion|
|Semester Exam||2 Hours online examination||40%|
|Semester Assessment||Best of 2 in-class tests||20%|
|Semester Assessment||1 practical programming assignment involving design and implementation of a java solution to a problem||30%|
|Semester Assessment||Up to 8 practical worksheets completed in labs and in own time||10%|
|Supplementary Exam||2 Hours Resit failed examination and/or resubmission of failed/non-submitted coursework components or ones of equivalent value.||100%|
On successful completion of this module students should be able to:
demonstrate an understanding of problem abstraction and program design by producing good software designs using simple Universal Modelling Language (UML) notation.
realise those designs by using Java concepts in programs that solve a variety of problems.
demonstrate professionalism through the production of high quality program code.
describe the purpose of high level programming languages in solving real world problems.
Work in a team within different environments and describe the idea of team roles.
This module introduces students to the basic concepts of programming in the context of a professional approach to software development. The design of software using hierarchical decomposition and its subsequent implementation using the Java programming language is fundamental to the module. The practical work associated with the module will enable students to learn how to edit, compile, run and test simple programs in Java. The module is intended for students with little, if any, previous programming experience.
Students are introduced to the basic concepts of programming in the context of a professional approach to software development. The module concentrates on the design of software using object oriented design in a way that eases development by a team of programmers, enhances reuse of existing components and improves the maintainability of the resulting software.
The idea of problem solving and algorithm design is addressed very early on in the module. Through extensive practical experience, students gain skills in developing, evaluating and implementing their own designs. Through the tutorial system they are also given practice in evaluating and implementing designs produced by others. Emphasis is placed on distinguishing between the design of a software product and its implementation.
Although Java is used as the implementation language, the module is taught in a way that attempts to ease the task of learning second and subsequent programming languages. The practical work associated with the module enables students to learn how to edit, compile, run and test programs that cover all aspects of the Java language addressed in lectures.
The intention of the supervised practical sessions is to develop the problem solving and programming skills of participants.
Weekly tutorials provide the pastoral support for the first semester and give a forum for discussing the technical aspects of material presented in this module.
The Activity Weekend is designed to enhance the student'r team working skills and to further develop their interpersonal and communication skills. Through a series of varied tasks held over the weekend, and supported by further project work, students will be exercised in their problem solving abilities.
Introduction to the department and the course.
2. Management Issues and Professional Conduct - 1 Lecture
The growing role of computing and software. The need for software engineering and professionalism.
3. Computer system appreciation - 2 Lectures
Introduction to the basic computer organisation. Emphasis is placed on the relationships between hardware, architecture and software, with reference to the computer systems at Aberystwyth. Using the computing facilities at Aberystwyth.
4. Representation of designs - 3 Lectures
An introduction to illustrating designs using the Unified Modelling Language (UML).
5. Programming in the large - An introduction to Java - 33 Lectures
Software crisis, abstraction, algorithms and programs. The design of algorithms, object oriented programming, and an introduction to Java. Programming constructs, expressions, primitive types, classes and objects. Information hiding. Further object oriented design - inheritance.
6. Testing - 2 Lectures
Techniques and aids for error detection.
7. Personal Communications Skills - 1 Weekend
Team roles; Belbin methodology and self assessment. Interpersonal skills - achieved in associated Team Skills weekends.
Reading ListRecommended Consultation
Barnes and Kolling (2006) Objects First with Java 3rd Pearson Primo search John Lewis and William Loftus (2005) Java Software Solutions If you buy this, please make sure you get the 5th edition 4th Addison Wesley Primo search Savitch, Walter J. (2008) Absolute Java 3rd Addison Wesley Primo search Consult For Futher Information
Horton, Ivor (Jan. 2005) Ivor Horton's Beginning Java 2 Good for looking thnigs up. Not good for learning Java from scratch. 5th Primo search Nell Dale, Chip Weems, Mark Headington (2003) Programming and Problem Solving with Java 1 Jones and Bartlett, Computer Science Primo search
This module is at CQFW Level 4