Gwybodaeth Modiwlau

Module Identifier
Module Title
New Media Performance
Academic Year
Semester 2
Succesful completion of Part 1
Other Staff

Course Delivery

Delivery Type Delivery length / details
Lecture 10 x 1 hour lecture
Seminars / Tutorials 10 x 1 hour seminar/screening


Assessment Type Assessment length / details Proportion
Semester Assessment Essay - 2,500 words  50%
Semester Exam 7 Hours   Group conceptual performance/presentation (10 minutes)  + Q&A  50%
Supplementary Assessment Essay (to a new title) - 2500 words  50%
Supplementary Assessment Individual conceptual performance/presentation (10 minutes)  50%

Learning Outcomes

On completion of this module, a student should be able to:

1. locate new media performance within the historical trajectory of experimental and avant-garde theatre and performance
2. read analytically the presence of new media within/as forms of contemporary theatre and performance practice
3. articulate critically the impact of new media on key concepts such as space, text, narrative and the body
4. begin to develop critical and practical strategies for making use of new media forms in performance


This module will examine the growing and diverse field of new media performance to question how the presence of new media and digital elements (such as virtual environments, hypertexts and avatars, as well as projected film) might lead us to reconsider key concepts within theatre and performance studies, including space/place, narrative, text and body/performer/character.

This module is taught through mixed-mode lecture/workshop sessions, based around the close analytical study of recent and contemporary practice, and the exploration of specific methodologies or technologies in a studio space. As such, this module is intended to foster a fluid and informed relationship between practice-based and theory-based discourses as the basis for research activity.

Brief description

This module is designed to engage students in the critical analysis and study of the presence of new media and digital elements within the work of British and international practitioners, including Blast Theory, Eddie Ladd, The Builder's Association and stelarc.

It will enable students to locate contemporary experimentation in the trajectory of avant-garde performance, and to articulate how the development of such elements may transform our understanding of existing theatrical conventions such as space, text, narrative and the body. According, and as in integral part of the module's assessment, students will be required to investigate one of the module's key themes through the creation and presentation of a devised fragment incorporating elements of new media


This module will be taught through a series of lectures and related workshops exploring the following topics:

1. genealogy and definitions of "digital" and "new" media
2. new media and the early c20th avant-garde
3. simulated stages: performance in virtual environments
4. MUDs, Warcraft and Second Life: narrative in digital worlds
5. revisioning the actor 1: avatars
6. revisioning the actor 2: cyborgs
7. script, text and hypertext
8. gameplay and structure in participatory performance
9. multimedia performance and alternative reality gaming
10. social media as public stage

Module Skills

Skills Type Skills details
Application of Number There will be specific reference to the funding of new media performances within the module, but these areas are not directly assessed.
Communication Each student's ability to articulate and communicate their ideas to one another and to specific audiences is developed throughout this module. All forms of assessment include a consideration and evaluation of effective communication.
Improving own Learning and Performance Students will be required to evaluate their own process and performance as proof of their understanding of the module, and the heuristic methods of education that it proposes
Information Technology This is not directly taught on the module, though the performance forms and theories explored demand the engagement with various new technologies, (including social media, wikis, blogs etc.) contributing directly to digital literacy.
Personal Development and Career planning The exploration of possible uses of new media and digital technologies will aid students to identify possible career avenues presented by digital literacies, though this skill is not directly assessed.
Problem solving The identification of problems, the development of creative approaches to solving problems, and the evaluation of potential solutions is a central element of this module. In particular, students will be engaged, through workshops, in the question of how new media and digital practices might inform traditional performance conventions.
Research skills Research skills will be developed in preparation for, and as a result of, lectures, workshops and practical work, and assessed as part of the essay and the creation of the performance fragment.
Subject Specific Skills See QAA Dance, Drama and Performance Subject Benchmark Statement (Version 2007)
Team work This skill is indirectly addressed on the module and will be evaluated and assessed in the creation/presentation of a fragment of new media performance.


This module is at CQFW Level 6